Android Native vs Cross-Platform Development?
The approach to Android App Development is entirely easy, thanks to Android Studio: completely free tools and simplicity in setting up the development environment.
In Android App Development, Assuming you have the necessary skills of the Java or Kotlin language, you soon realize that a smattering of syntax is often not enough. To properly exploit the possibilities offered by the framework it is necessary to be good programmers, aware of the main problems to keep an eye on in professional development: performance optimization, safeguarding the resources available and so on.
Furthermore, this type of programming approach (called native ) is dependent on the specific operating system. Therefore the apps developed in this way are neither distributable on Apple or alternative systems, nor can their code be reused on other platforms. This can be a limitation both for individual professionals and for companies that finance projects.
The most popular alternatives at the moment are the cross-platform technologies with which applications can be created for different operating systems, starting from a single code base. Flutter is a platform that responds well to these needs by allowing the creation of apps for Android and iOS, with a single project in the Dart language, it manages to guarantee performances quite comparable to native projects. Another very interesting alternative is React Native, a React-based Facebook framework also dedicated to multi-platform mobile programming.
All these cross-platform solutions are only the (current) culmination of the evolution of a long journey that in recent years has tried to offer alternative methods to purely native programming. Many have appeared, with completely different approaches. Here are some of the most significant and still widespread:
Corona SDK is an environment particularly suited to the management of interaction as for video games. Created by the Corona Labs, it does not need any knowledge of the Java language and proposes scripting in LUA as an alternative, a formalism with a very simple approach that allows you to further customize your applications.
Unity is the most widely used video game engine in the world. The primacy he deserves is fully deserved as it combines high-level visual editors but also programming in advanced object technologies such as C # as well as management of other fundamental aspects for video games such as graphics, animation, and physics.
AppInventor is probably the most affordable option for the fast-paced technology programming enthusiast who wants some pretty quick results. It was created by Google Labs as a tool for the rapid modeling of Android apps and was later sold to the prestigious MIT. Its key interpretations are intuitive and simple;
Then there are many other multi-platform solutions, and among these Xamarin has attracted the attention of many professionals for the strong bond with Microsoft world.
Topic: Lesson 3 – Android Native vs Cross-Platform Development?
Native or Cross-Platforms
What is the best Android App Development approach, Native or Cross-platform? Definitely, both have their pros and cons. While on the one hand, the native offers the possibility of total management of the device without the fear of finding limits, on the other hand, it often requires very professional programming and focuses exclusively on a platform preventing agile recycling of its efforts on other markets of the furniture.
Cross-Platforms Development – Although it is impossible to generalize given the diversity of the environments just mentioned – offers various advantages, sometimes attributable to a lower need to program and very often to the possibility of creating cross-platform applications that can be distributed on different operating systems.
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